unity-diagnostics-performance
SolidUse when diagnosing compile or domain state, console errors, runtime objects, scene health, frame time, memory, rendering, or profiling regressions.
Install
Quality Score: 82/100
Skill Content
Details
- Author
- german-krasnikov
- Repository
- german-krasnikov/unity-biome-mcp
- Created
- 3 months ago
- Last Updated
- yesterday
- Language
- C#
- License
- MIT
Integrates with
Similar Skills
Semantically similar based on skill content — not just same category
scenario-unity-performance
Use when a Unity 6.3 game is slow or stutters: low fps, frame spikes, hitches when entering areas or on first effects, GC spikes, too many draw calls or SetPass calls, CPU vs GPU bound questions, Profiler, Profile Analyzer, Memory Profiler, Frame Debugger or Project Auditor work, GPU Resident Drawer or SRP Batcher setup, LOD and Mesh LOD, shader warm-up and variants, memory or VRAM budgets, IL2CPP and build size, or proving a fix with numbers from a player.
unity-performance-profiling
Use when diagnosing or optimizing Unity performance — Profiler/Frame Debugger/Memory Profiler usage, GC allocation spikes, or Jobs/Burst/DOTS-ECS. Grounds answers in the local Unity 6.3 docs over pretrained knowledge.
unity-performance
Use when analyzing or optimizing Unity performance — CPU/GPU/RAM profiling, object pooling, batching strategies, physics optimization, memory management, and platform-specific budgets.