unity-diagnostics-performance
SolidUse when diagnosing compile or domain state, console errors, runtime objects, scene health, frame time, memory, rendering, or profiling regressions.
Install
Quality Score: 82/100
Skill Content
Details
- Author
- german-krasnikov
- Repository
- german-krasnikov/unity-biome-mcp
- Created
- 2 months ago
- Last Updated
- today
- Language
- C#
- License
- MIT
Integrates with
Similar Skills
Semantically similar based on skill content — not just same category
unity-performance-profiling
Use when diagnosing or optimizing Unity performance — Profiler/Frame Debugger/Memory Profiler usage, GC allocation spikes, or Jobs/Burst/DOTS-ECS. Grounds answers in the local Unity 6.3 docs over pretrained knowledge.
unity-performance
Use when analyzing or optimizing Unity performance — CPU/GPU/RAM profiling, object pooling, batching strategies, physics optimization, memory management, and platform-specific budgets.
unity-performance
Use when analyzing or optimizing Unity performance — CPU/GPU/RAM profiling, object pooling, batching strategies, physics optimization, memory management, and platform-specific budgets.