unity-scene-authoring
SolidUse when reading or changing Unity scenes, hierarchy, GameObjects, components, references, events, transforms, or object lifecycle.
Install
Quality Score: 82/100
Skill Content
Details
- Author
- german-krasnikov
- Repository
- german-krasnikov/unity-biome-mcp
- Created
- 3 months ago
- Last Updated
- yesterday
- Language
- C#
- License
- MIT
Integrates with
Similar Skills
Semantically similar based on skill content — not just same category
scene-authoring
Use when building or modifying Unity scenes — creating GameObjects, setting up hierarchies, configuring components, and organizing scene structure. Guides efficient scene construction workflows.
scene-authoring
Use when building or modifying Unity scenes — creating GameObjects, setting up hierarchies, configuring components, and organizing scene structure. Guides efficient scene construction workflows.
unity-scene-habits
Prefab-first habits for working in a Unity project through the editor CLI: turn anything groupable into a prefab, make changes as prefab-asset edits instead of scene edits, keep the scene out of the diff unless the task genuinely needs it, never break an asset reference, and say so at the end when another branch already edits the same scene. Use when the work touches a scene, a prefab, an asset or the editor itself: "add this to the scene", "make this a prefab", "why does my scene keep conflicting", "run Unity headless", "-executeMethod", "/unity-scene-habits", or any change that would touch a `.unity`, `.prefab` or `.meta` file.