unity-scene-authoring

Solid

Use when reading or changing Unity scenes, hierarchy, GameObjects, components, references, events, transforms, or object lifecycle.

API & Backend 27 stars 4 forks Updated today MIT

Install

View on GitHub

Quality Score: 82/100

Stars 20%
48
Recency 20%
100
Frontmatter 20%
70
Documentation 15%
100
Issue Health 10%
80
License 10%
100
Description 5%
100

Skill Content

# Unity Scene Authoring If it is not already loaded, read `.claude/skills/unity-mcp-operations/SKILL.md` once. Enable `SCENE` or `COMPONENTS` only when a required tool is gated. ## Workflow 1. Read a hierarchy summary, then inspect only the target subtree. 2. Resolve ambiguous names to exact hierarchy paths. 3. Mark the console. 4. Use one aggregate operation where possible. 5. Read back changed components and validate references. 6. Check the console delta and save the scene. ## Scene Lifecycle And Environment ```text scene(action="list") scene(action="open_additive", path="Assets/Scenes/Lighting.unity") scene(action="set_active", path="Assets/Scenes/Lighting.unity") scene_environment(action="get") scene_environment(action="set", prop="fog", value="true") scene_environment(action="set", prop="fogDensity", value="0.1") ``` Use explicit scene paths in multi-scene work. Inspect the live tool schema before transferring objects between scenes, and save or discard each loaded scene deliberately. `scene_environment` manages fog, skybox, and ambient lighting settings. ## Canonical Operations ```text setup_objects(specs=""" Marker primitive=Sphere parent=/Environment pos=(0,1,0) Anchor parent=/Environment pos=(2,0,0) """) ``` ```text configure_objects(config=""" /Environment/Marker Transform.m_LocalScale=(0.25,0.25,0.25) /Environment/Anchor Transform.m_LocalPosition=(2,0,0) """) ``` Both are standalone typed tools. Their arguments are multiline strings named `specs` and `co...

Details

Author
german-krasnikov
Repository
german-krasnikov/unity-biome-mcp
Created
2 months ago
Last Updated
today
Language
C#
License
MIT

Integrates with

Similar Skills

Semantically similar based on skill content — not just same category