unity-physics-spatial

Solid

Use for Rigidbody or collider setup, collider validation, physics debugging, raycasts, proximity, or physics-related spatial analysis.

AI & Automation 27 stars 4 forks Updated today MIT

Install

View on GitHub

Quality Score: 82/100

Stars 20%
48
Recency 20%
100
Frontmatter 20%
70
Documentation 15%
100
Issue Health 10%
80
License 10%
100
Description 5%
100

Skill Content

# Unity Physics And Spatial Analysis If it is not already loaded, read `.claude/skills/unity-mcp-operations/SKILL.md` once. Use scene-authoring tools for component mutation. Enable `SCENE` for spatial analysis and `RUNTIME` for Play Mode diagnostics. ## Setup ```text batch( commands=""" manage_component path=/Crate type=Rigidbody action=add manage_component path=/Crate type=BoxCollider action=add set_property path=/Crate component=Rigidbody prop=mass value=5 set_property path=/Crate component=Rigidbody prop=useGravity value=true get_component path=/Crate type=Rigidbody get_component path=/Crate type=BoxCollider """, on_error="stop", atomic=True ) check_colliders(path="/Crate") ``` For several objects: ```text configure_objects(config=""" /CrateA Rigidbody.mass=5 /CrateB Rigidbody.mass=8 """) ``` ## Spatial Checks ```text get_spatial_context(path="/Crate", radius=5) spatial_query(action="nearest", path="/Crate", component="Collider") spatial_query(action="raycast", path="/Camera", target="/Crate") validate_triggers(root="/Gameplay", min_distance=2) ``` ## NavMesh `navmesh_query` is a standalone tool and may report that AI Navigation is not installed: ```text navmesh_query(action="status") navmesh_query(action="get_settings") navmesh_query(action="set_settings", agentRadius=0.4, agentHeight=1.8, agentClimb=0.4, agentSlope=45.0) navmesh_query( action="path", from_pos="(0,0,0)", to="(12,0,8)" ) ``` Use `sample` before path claims when endpoints may be off-m...

Details

Author
german-krasnikov
Repository
german-krasnikov/unity-biome-mcp
Created
2 months ago
Last Updated
today
Language
C#
License
MIT

Integrates with

Similar Skills

Semantically similar based on skill content — not just same category