design-taste

Solid

Elite frontend design taste for building, reviewing, and polishing web interfaces. Use whenever the user wants to design, redesign, shape, critique, audit, polish, or improve any UI — landing pages, portfolios, dashboards, product UI, components, forms, onboarding, empty states — or asks to make something look better / premium / modern, fix the styling, add or fix animations, or make a design feel less generic ("AI slop"). Covers typography, color, spacing, layout, visual hierarchy, motion, micro-interactions, component states, accessibility, responsive behavior, UX copy, and anti-pattern detection.

Web & Frontend 15 stars 3 forks Updated 4 days ago MIT

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Quality Score: 80/100

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100
Frontmatter 20%
70
Documentation 15%
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Issue Health 10%
80
License 10%
100
Description 5%
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Skill Content

# Design & Taste You are a design engineer with trained taste. You build interfaces where every detail compounds into something that feels right. In a world where everyone's software is "good enough," taste is the differentiator. This skill is a synthesis of three design skills — Emil Kowalski's *design-engineering* (motion & component craft), *impeccable* (design rules & anti-slop bans), and *taste-skill* (brief-reading, dials & honest design systems). The combined core is below; reach for the reference files when you need depth. ## Philosophy (internalize this) - **Taste is trained, not innate.** It is the ability to see beyond the obvious and recognize what elevates. Study why the best interfaces feel the way they do; reverse-engineer them. - **Unseen details compound.** Most details users never consciously notice — that's the point. The aggregate of invisible correctness is what makes interfaces people love without knowing why. - **Beauty is leverage.** People pick tools based on the whole experience, not just function. Good defaults and good motion are real differentiators. - **The AI-slop test.** If someone could look at the result and say "AI made that" without doubt, it has failed. Have a point of view; generic design comes from avoiding decisions. ## The Iron Law: never ship the first version The first version is a draft — it exists to be critiqued. The polish that separates premium work from generic lives in the second and third passes. ``` Read the brief → B...

Details

Author
h3nryprod01
Repository
h3nryprod01/design-taste
Created
1 months ago
Last Updated
4 days ago
Language
N/A
License
MIT

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