blender-image-to-3d
SolidReconstruct assets in Blender from reference images using only native Blender geometry, local skills, and project workflows; includes fidelity contracts, staged passes, and visual verification.
Install
Quality Score: 86/100
Skill Content
Details
- Author
- jangtrinh
- Repository
- jangtrinh/design-os-3d-blender
- Created
- 2 weeks ago
- Last Updated
- 4 days ago
- Language
- Python
- License
- MIT
Similar Skills
Semantically similar based on skill content — not just same category
reference-to-3d
Reconstruct Blender models from supplied reference sheets, branding templates, texture atlases, orthographic front/side/back/top views, or mascot/logo art where visual fidelity to the source is more important than a plausible generated object. Use when the user says the model must match a template, wireframe, texture pack, character sheet, mascot sheet, or brand asset exactly; also use after feedback like "does not look like the reference", "fit the texture 1:1", "wrong number of visible parts", or "compare against the template". Requires Blender MCP plus local Python with Pillow/OpenCV/numpy; pairs with blender-uv-texturing, wireframe-to-3d, blender-modeling, blender-materials, and blender-export.
blender-game-assets
Build, texture, rig and export editable 3D assets with local Blender CLI and bpy from references or a project brief. Use for game models and 3D sources for rendered sprites.
img2threejs
Turn an object or character reference image into a quality-gated, animation-ready procedural Three.js model built in code. Use for image-to-3D reconstruction, detail-accurate object rebuilds, stylized/likeness-maximized human characters, sculpt specs, and staged code generation.