design-everyday-things
FeaturedAnalyze and apply foundational design principles: affordances, signifiers, constraints, feedback, and conceptual models. Use when the user mentions "why is this confusing", "affordance", "error prevention", "discoverability", "human-centered design", or "fault tolerance". Covers the gulfs of execution and evaluation. For usability scoring, see ux-heuristics. For iOS-specific patterns, see ios-hig-design. Trigger with 'design', 'everyday', 'things'.
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Quality Score: 99/100
Skill Content
Details
- Author
- jeremylongshore
- Repository
- jeremylongshore/claude-code-plugins-plus-skills
- Created
- 7 months ago
- Last Updated
- today
- Language
- Python
- License
- MIT
Integrates with
Similar Skills
Semantically similar based on skill content — not just same category
design-everyday-things
Apply foundational design principles: affordances, signifiers, constraints, feedback, and conceptual models. Use when the user mentions "why is this confusing", "affordance", "error prevention", "discoverability", "human-centered design", "fault tolerance", "mental model", "mapping", or "seven stages of action". Also trigger when diagnosing why users make mistakes, reducing product complexity, or improving error messages and feedback systems. Covers the gulfs of execution and evaluation. For usability scoring, see ux-heuristics. For iOS-specific patterns, see ios-hig-design.
ux-heuristics
Evaluate and improve interface usability using heuristic analysis. Use when the user mentions "usability audit", "UX review", "users are confused", "heuristic evaluation", "form usability", or "navigation problems". Covers Nielsen's 10 heuristics, severity ratings, and information architecture. For visual design fixes, see refactoring-ui. For conversion-focused audits, see cro-methodology. Trigger with 'ux', 'heuristics'.
ux-heuristics
Evaluate and improve interface usability using heuristic analysis. Use when the user mentions "usability audit", "UX review", "users are confused", "heuristic evaluation", "form usability", "navigation problems", "Nielsen heuristics", "cognitive walkthrough", or "usability testing". Also trigger when reviewing a design for usability issues, improving form completion rates, or evaluating information architecture and navigation. Covers Nielsens 10 heuristics, severity ratings, and information architecture. For visual design fixes, see refactoring-ui. For conversion-focused audits, see cro-methodology.
design-critique--evaluation
Evaluate UI designs against usability heuristics, UX laws, interaction patterns, interaction design principles, information architecture, and content quality. Conduct heuristic evaluations, structured design critiques, pattern-based reviews, posture analysis, excise audits, IA evaluations, and UX writing reviews. Provides specific, actionable feedback grounded in established principles rather than subjective opinion.
design-is
Audit a design against Dieter Rams' ten "Good design is..." principles, then hand off a /make-plan prompt for one of three outcomes — new design, refine design, or redesign. Use when the user says "audit this design", "design review", "check this UI against Rams", "is this UI good", "critique this design", "design audit", or asks for a critique that should lead to a plan.