issue-tree
SolidStructure a messy problem into a MECE issue tree before diagnosing, planning, or deciding. Three tree types: Why (find causes), What (break down a deliverable into work), How (rank possible actions). Prevents mixing cause-finding, planning, and solutioning into one muddled discussion. Triggers on: "issue tree", "why tree", "root cause tree", "break this down", "structure this problem", "MECE", "what's actually going on with X".
Install
Quality Score: 83/100
Skill Content
Details
- Author
- mshadmanrahman
- Repository
- mshadmanrahman/pm-pilot
- Created
- 5 months ago
- Last Updated
- today
- Language
- TypeScript
- License
- MIT
Integrates with
Similar Skills
Semantically similar based on skill content — not just same category
awesome-root-cause
Structured root-cause analysis for incidents, recurring failures, and process problems that have no failing test to run — 5-Whys, fishbone, PDCA, and a one-page A3 write-up. Use for a postmortem, incident retro, 'why does this keep happening', quality or process breakdown, or 'find the root cause' of a non-code issue. For an actual code bug with a reproducible failure, use awesome-bug-fix instead.
define-opportunity-tree
Creates an opportunity solution tree connecting a desired outcome to customer opportunities and candidate solutions, preventing solution-first jumps in continuous discovery. Use when structuring scattered feature ideas or communicating how the roadmap traces to outcomes. For ranking an existing flat list of candidates, use define-prioritization-framework instead; this skill discovers the list, it does not score one.
022-root-cause-analysis
Use when a framed problem needs root-cause investigation rather than a symptom-level fix, applying Five Whys, Fishbone (Ishikawa), Current Reality Tree, and constraint identification. This should trigger when an issue's Root Cause Analysis point of view needs evaluation, or when a maintainer directly asks to find the root cause of a problem before proposing a fix. Part of Plinth Toolkit