animations
SolidAuthors performant web animations CSS-first AND brainstorms the right feedback for an interaction via a verb-to-motion catalog. Covers GPU-safe properties, modern primitives (@starting-style, interpolate-size), View Transitions, scroll-driven timelines, state-choreography morphs, React state (Motion, AnimatePresence), advanced effects (Liquid Glass, glow, 3D tilt), external engines (Lottie, Rive), React Three Fiber, prefers-reduced-motion, AND perceived performance (skeleton loaders, optimistic UI, loader floor, predictive prefetch, stale-while-revalidate). Use when building transitions, hover effects, route changes, when an animation feels janky, when deciding what feedback an interaction should have, or when the app needs to feel snappier. Triggers on "animate this", "fade in", "hover effect", "liquid glass", "lottie", "rive", "ideal feedback", "how should X feel", "skeleton loader", "perceived performance", "feel faster", "optimistic UI", "/animations".
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Quality Score: 84/100
Skill Content
Details
- Author
- mthines
- Repository
- mthines/agent-skills
- Created
- 3 months ago
- Last Updated
- 2 days ago
- Language
- TypeScript
- License
- MIT
Similar Skills
Semantically similar based on skill content — not just same category
animations-native
Authors performant React Native / Expo animations with Reanimated and gesture handling with react-native-gesture-handler, running motion on the UI thread so it stays at 60/120 fps. Covers worklets, shared values, useAnimatedStyle, withTiming/withSpring, layout animations, the Gesture API (pan/pinch/drag/swipe), Moti, Lottie, Rive, reduced motion, haptics, and UI-thread profiling. Use when building RN motion, wiring a gesture, or when an RN animation feels janky. For WEB animations (CSS, Motion, View Transitions) use the `animations` skill instead. Triggers on "reanimated", "gesture handler", "react native animation", "expo animation", "useSharedValue", "withSpring", "moti", "swipe gesture", "drag", "pinch to zoom", "/animations-native".
animate-it
Animation implementation protocol for web interfaces: easing, duration, springs, CSS transitions, keyframes, Motion (Framer Motion), WAAPI. Fires on three branches: adding motion to a component ("animate this", "should this animate?"); diagnosing motion that feels wrong ("make this transition smoother", "what easing should I use"); and reviewing pasted animation code. Deciding what should move and why is kiln's job (motion.md); this skill makes it move correctly. Static styling without motion is kiln's too.
animate
Motion design pass — adds purposeful animations or removes excessive ones, respecting MOTION_INTENSITY and the project's animation stack. Use when the user asks to add animation, "make it feel smoother", fix janky transitions, or trim motion that's distracting. Invoke when the user asks for animate on their UI, or mentions 'animate' alongside design / UI / frontend work.