game-dev
FeaturedGame development: design, asset pipelines, Phaser, vanilla JS frontend, GM mode, match booking.
AI & Automation 425 stars
46 forks Updated yesterday MIT
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Skill Content
# Game Development
Five modes: **Design** (diagnosis, auditing, improvement), **Pipeline** (full
lifecycle orchestration), **Sprite** (AI sprite generation), **Phaser** (2D
engine builds), **GM** (large multi-system implementations). Cross-cutting
concerns (audio, QA, deploy) load as needed. Classify the request and follow
the matching section.
## Mode Selection
| Mode | Signals |
|------|---------|
| **Design** | game design, improve game, retention, churn, core loop, audit, game feel, balance, economy |
| **Pipeline** | make game, scaffold, game lifecycle, game audio, deploy game, game QA |
| **Sprite** | AI sprite, generate character, portrait, spritesheet, animated sheet, pixel art |
| **Phaser** | Phaser, 2D game, platformer, arcade physics, tilemap, side scroller |
| **GM** | large GM implementation, multi-system GM, CPU systems, multi-wave overhaul |
If the request spans modes, load both primary references. Design + Pipeline is
common (design an improvement then implement it). Sprite + Phaser is common
(generate assets then wire into a Phaser game).
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## Design Mode
Evidence-led game design diagnosis with 61 runnable capabilities. Start from
repository evidence; never guess when the repo can answer.
### Workflow
1. **Intake.** Read target repository's governing files. Search for game, product, UI, analytics, and research guidance. Use file search to find design docs, player copy, rules, UI, config, tests, analytics, issues. Separate facts into: observed, doc...
Details
- Author
- notque
- Repository
- notque/vexjoy-agent
- Created
- 6 months ago
- Last Updated
- yesterday
- Language
- Python
- License
- MIT
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