game-pipeline
FeaturedGame lifecycle orchestrator: scaffold, assets, audio, QA, deploy.
Data & Documents 412 stars
42 forks Updated 2 days ago MIT
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Skill Content
# Game Pipeline Skill
## Overview
This skill orchestrates the full game development lifecycle: SCAFFOLD → ASSETS → DESIGN → AUDIO → QA → DEPLOY. Each phase can be entered independently — you do not need to start from SCAFFOLD. The orchestrator never writes game code directly; it delegates each phase to the appropriate engine-specific skill or domain reference.
**Scope**: Use for any browser-based game (Three.js, Phaser, or vanilla canvas), cross-cutting concerns that span engines (audio, QA, promo, deploy), and iOS export via Capacitor. Skip Unity/Godot/native engines, non-game web apps, and server-side logic.
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## Reference Loading Table
| Signal | Load These Files | Why |
|---|---|---|
| `references/game-audio.md` | `game-audio.md` | AUDIO |
| `references/game-qa.md` | `game-qa.md` | QA |
| `references/game-designer.md` | `game-designer.md` | DESIGN |
| `references/promo-video.md` | `promo-video.md` | DEPLOY |
| `references/deploy.md` | `deploy.md` | DEPLOY |
| `references/capacitor-ios.md` | `capacitor-ios.md` | DEPLOY |
| "3D model", GLB, mesh, rig, meshy | `game-asset-generator.md`, `meshyai.md` | 3D model generation |
| "environment", "gaussian splat", "world labs" | `game-asset-generator.md`, `worldlabs.md` | Environment generation |
| "sprite", "pixel art", "tile", "palette quantize" | `game-asset-generator.md`, `pixel-art-sprites.md` | 2D sprite / pixel art |
| "image", "texture", "concept art", fal.ai | `game-asset-generator.md`, `fal-ai-image.md` | Image / ...
Details
- Author
- notque
- Repository
- notque/vexjoy-agent
- Created
- 4 months ago
- Last Updated
- 2 days ago
- Language
- Python
- License
- MIT
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