game-pipeline

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Game lifecycle orchestrator: scaffold, assets, audio, QA, deploy.

Data & Documents 412 stars 42 forks Updated 2 days ago MIT

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Skill Content

# Game Pipeline Skill ## Overview This skill orchestrates the full game development lifecycle: SCAFFOLD → ASSETS → DESIGN → AUDIO → QA → DEPLOY. Each phase can be entered independently — you do not need to start from SCAFFOLD. The orchestrator never writes game code directly; it delegates each phase to the appropriate engine-specific skill or domain reference. **Scope**: Use for any browser-based game (Three.js, Phaser, or vanilla canvas), cross-cutting concerns that span engines (audio, QA, promo, deploy), and iOS export via Capacitor. Skip Unity/Godot/native engines, non-game web apps, and server-side logic. --- ## Reference Loading Table | Signal | Load These Files | Why | |---|---|---| | `references/game-audio.md` | `game-audio.md` | AUDIO | | `references/game-qa.md` | `game-qa.md` | QA | | `references/game-designer.md` | `game-designer.md` | DESIGN | | `references/promo-video.md` | `promo-video.md` | DEPLOY | | `references/deploy.md` | `deploy.md` | DEPLOY | | `references/capacitor-ios.md` | `capacitor-ios.md` | DEPLOY | | "3D model", GLB, mesh, rig, meshy | `game-asset-generator.md`, `meshyai.md` | 3D model generation | | "environment", "gaussian splat", "world labs" | `game-asset-generator.md`, `worldlabs.md` | Environment generation | | "sprite", "pixel art", "tile", "palette quantize" | `game-asset-generator.md`, `pixel-art-sprites.md` | 2D sprite / pixel art | | "image", "texture", "concept art", fal.ai | `game-asset-generator.md`, `fal-ai-image.md` | Image / ...

Details

Author
notque
Repository
notque/vexjoy-agent
Created
4 months ago
Last Updated
2 days ago
Language
Python
License
MIT

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