game-feel
FeaturedGame feel ("juice") for Apple apps — celebration choreography, haptic vocabulary design, sound-effect layers, and the event×channel feedback audit. Use when big moments fall flat, when designing haptics or SFX, or when auditing whether every meaningful event actually reaches the user.
Install
Quality Score: 96/100
Skill Content
Details
- Author
- rshankras
- Repository
- rshankras/claude-code-apple-skills
- Created
- 9 months ago
- Last Updated
- 4 days ago
- Language
- Swift
- License
- MIT
Integrates with
Bundled in these plugins
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design
Design skills for Apple platform UI — Liquid Glass, animations, game feel (haptics, sound, celebrations), UI prototyping, UX writing, SF Symbols, and typography. Use when implementing design language features, adding juice/feedback, writing interface copy, or choosing type and iconography.
design-engineering
Apply interface craft when building or reviewing UI - motion, easing, timing, springs, component feel, and visual foundations. Use when building a component, animation, transition, hover or press state, modal, drawer, toast, or when polishing an interface so it feels right. Says "make this feel better", "add an animation", "polish the UI", "review this component".
design-engineering
UI craftsmanship: animation rules, easing, micro-interactions, state polish. Triggers: animation, transition, ease-out, motion, micro-interaction, hover, loading state, UI polish.