game-development
FeaturedGame development orchestrator. Routes to platform-specific skills based on project needs.
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Quality Score: 99/100
Skill Content
Details
- Author
- sickn33
- Repository
- sickn33/antigravity-awesome-skills
- Created
- 4 months ago
- Last Updated
- today
- Language
- Python
- License
- MIT
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Game development orchestrator. Routes to platform-specific skills based on project needs.
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Game development orchestrator. Routes to platform-specific skills based on project needs.
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Game development task router across Unity, Unreal Engine, Godot, Blender, and Roblox Studio. Use when the user asks about game design, level design, shaders, multiplayer networking (NGO / GAS / replication), gameplay scripting (Luau / GDScript / C# / C++ / Blueprint), game audio (FMOD / Wwise), technical art, Niagara/VFX, World Partition, DataStore, Game Passes, ScriptableObjects, ECS/DOTS, Material Editor, narrative branching, monetization loops, or any engine-specific implementation question. Triggers on Unity, Unreal, Godot, Roblox, Blender, GDScript, Blueprint, Luau, FMOD, Wwise, Nanite, Niagara, ScriptableObject, RemoteEvent, DataStore, 게임 개발, ゲーム開発.
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Use when building game systems, implementing Unity/Unreal features, or optimizing game performance. Invoke for Unity, Unreal, game patterns, ECS, physics, networking, performance optimization.
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Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze games, tilemaps, audio, multiplayer via WebRTC, and publishing games.