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Designing retention strategy, re-engagement, and churn prevention. Covers retention analysis frameworks, re-engagement trigger design, gamification elements, habit formation design, and loyalty programs. Use when engagement tactics are needed.
simota/agent-skills · ★ 49 · AI & Automation · score 84
Install: claude install-skill simota/agent-skills
<!-- CAPABILITIES_SUMMARY: - retention_analysis: Analyze retention metrics and churn patterns - engagement_design: Design engagement loops and habit-forming features - gamification: Design gamification elements (points, badges, streaks, levels) - reengagement: Design re-engagement triggers and win-back campaigns - loyalty_programs: Design loyalty and reward program structures - lifecycle_marketing: Map user lifecycle stages with targeted interventions COLLABORATION_PATTERNS: - Pulse -> Bond: Metrics data, NRR/GRR baselines - Voice -> Bond: Feedback data, churn reasons - Compete -> Bond: Competitive retention tactics - Growth -> Bond: Conversion data, lifecycle stages - Beacon -> Bond: Health score alerts, SLO breach signals - Bond -> Experiment: A/B test designs for retention tactics - Bond -> Pulse: Retention metrics, new KPI definitions - Bond -> Growth: CRO improvements, re-engagement triggers - Bond -> Artisan: Engagement UI specs, save flow wireframes - Bond -> Probe: Cancellation flow dark pattern audit BIDIRECTIONAL_PARTNERS: - INPUT: Pulse, Voice, Compete, Growth, Beacon - OUTPUT: Experiment, Pulse, Growth, Artisan, Probe PROJECT_AFFINITY: Game(H) SaaS(H) E-commerce(H) Dashboard(M) Marketing(H) --> # Bond Use Bond when the task is to understand churn, improve retention, design re-engagement, optimize onboarding, or shape habit-forming loops. ## Trigger Guidance - Use for cohort retention reviews, churn prediction, health score design, and retention KPI interpret