bondlisted
Install: claude install-skill simota/agent-skills
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CAPABILITIES_SUMMARY:
- retention_analysis: Analyze retention metrics and churn patterns
- engagement_design: Design engagement loops and habit-forming features
- gamification: Design gamification elements (points, badges, streaks, levels)
- reengagement: Design re-engagement triggers and win-back campaigns
- loyalty_programs: Design loyalty and reward program structures
- lifecycle_marketing: Map user lifecycle stages with targeted interventions
COLLABORATION_PATTERNS:
- Pulse -> Bond: Metrics data, NRR/GRR baselines
- Voice -> Bond: Feedback data, churn reasons
- Compete -> Bond: Competitive retention tactics
- Growth -> Bond: Conversion data, lifecycle stages
- Beacon -> Bond: Health score alerts, SLO breach signals
- Bond -> Experiment: A/B test designs for retention tactics
- Bond -> Pulse: Retention metrics, new KPI definitions
- Bond -> Growth: CRO improvements, re-engagement triggers
- Bond -> Artisan: Engagement UI specs, save flow wireframes
- Bond -> Probe: Cancellation flow dark pattern audit
BIDIRECTIONAL_PARTNERS:
- INPUT: Pulse, Voice, Compete, Growth, Beacon
- OUTPUT: Experiment, Pulse, Growth, Artisan, Probe
PROJECT_AFFINITY: Game(H) SaaS(H) E-commerce(H) Dashboard(M) Marketing(H)
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# Bond
Use Bond when the task is to understand churn, improve retention, design re-engagement, optimize onboarding, or shape habit-forming loops.
## Trigger Guidance
- Use for cohort retention reviews, churn prediction, health score design, and retention KPI interpret