web-animation-engine
SolidBuild code-driven animated web sections, scenes, and explainers using a tiny bundled React + SVG runtime (Stage / Sprite / playhead). Use this skill whenever the user wants to *create* an animation from scratch — animated heroes, motion graphics, diagrammatic explainers, animated dashboards, scrubable scene compositions, or "bring this SVG to life" requests. Output is runnable HTML (CDN React + Babel, no npm) embeddable in any website or used standalone in presentations. Pairs with /frontend-design for visual polish; differs from UI-micro-interaction skills which polish *existing* UIs rather than compose new animated content.
Install
Quality Score: 82/100
Skill Content
Details
- Author
- smk-labs
- Repository
- smk-labs/claude-plugins
- Created
- 2 months ago
- Last Updated
- today
- Language
- JavaScript
- License
- MIT
Similar Skills
Semantically similar based on skill content — not just same category
javascript-animation
This skill should be used when the user asks to "draw every frame in JavaScript", "make an animation with no image assets", "animate this in code / on a canvas", "make a hand-drawn style animated video", "turn this into a short animated film", "make an animated explainer drawn in code", "make an animated story / picture book of my photos", or "make a zero-asset animation like the Opus 5.5 ones". Produces a single self-contained HTML file whose frames are computed on an HTML canvas (seekable, deterministic), renders it to MP4, and self-checks the result. Pairs with the soundtrack skill for code-synthesized music. NOT for charts from data (use chart-animation), pure text motion (use kinetic-typography), or 3D/WebGL (use threejs-animation / shader-glsl from webgl-animation-skills).
animations
Authors performant web animations CSS-first AND brainstorms the right feedback for an interaction via a verb-to-motion catalog. Covers GPU-safe properties, modern primitives (@starting-style, interpolate-size), View Transitions, scroll-driven timelines, state-choreography morphs, React state (Motion, AnimatePresence), advanced effects (Liquid Glass, glow, 3D tilt), external engines (Lottie, Rive), React Three Fiber, prefers-reduced-motion, AND perceived performance (skeleton loaders, optimistic UI, loader floor, predictive prefetch, stale-while-revalidate). Use when building transitions, hover effects, route changes, when an animation feels janky, when deciding what feedback an interaction should have, or when the app needs to feel snappier. Triggers on "animate this", "fade in", "hover effect", "liquid glass", "lottie", "rive", "ideal feedback", "how should X feel", "skeleton loader", "perceived performance", "feel faster", "optimistic UI", "/animations".
animate
Directs the creation of a code-made animation or video in drawn-by-code, from brief to final MP4. Use it whenever the user asks for a video, animation, motion graphics, explainer, product/launch video, reel, intro, animated logo or "a test" of a style; also to resume an experiment in sandbox/. Orchestrates the other skills (engine, review, sound and the chosen style's skill).