threejs-performance
FeaturedThree.js 性能优化指南。当 Three.js/React Three Fiber 项目出现掉帧、内存增长、加载缓慢、绘制调用过多,或需要迁移 WebGPU、实现大规模粒子/实例化渲染、配置资源压缩管线时使用。触发关键词:"Three.js 优化"、"WebGPU"、"draw calls"、"内存泄漏"、"TSL"、"InstancedMesh"、"R3F 优化"等。不用于:通用 React 性能问题(用 vercel-react-best-practices)、WebGL/Three.js 入门教学、3D 美术资产的制作本身。
Install
Quality Score: 93/100
Skill Content
Details
- Author
- staruhub
- Repository
- staruhub/ClaudeSkills
- Created
- 10 months ago
- Last Updated
- 4 weeks ago
- Language
- Python
- License
- MIT
Integrates with
Similar Skills
Semantically similar based on skill content — not just same category
3d-perf
Optimize Three.js game performance — reduce draw calls below 100, instancing, geometry merging, LOD, texture compression (Draco/KTX2), memory management. Target 60fps on mobile.
webgl-threejs-background-animation
用 Three.js 做融入页面背景的 WebGL 3D 动画与游戏内动画工艺——批处理 LineSegments/Points、config 驱动材质、双材质溶解、轨道相机视差、缓动与 game feel、视觉杠杆、性能预算、零 GPU 离屏休眠。触发词:做个 3D 背景、landing page 动效、WebGL hero、网页 3D 动画、Three.js 背景、游戏动画、粒子反馈、相机平滑、game feel、WebGL background animation、3D hero section、背景动画、融入背景的动画。Use when building decorative animated 3D backgrounds or in-game WebGL motion — batched LineSegments/Points, TUNING + CATEGORIES, dual-material dissolve, orbital/FPV camera, frame-rate-independent damping, juice/secondary motion, fog/halo levers, full lifecycle hygiene.
guofeng-threejs
国风 3D 网页渲染。当用户要"水墨风 3D""中国风网页特效""Three.js 水墨""国风 H5""青绿山水 3D""非真实感渲染 NPR""古风 WebGL"时使用。提供可运行的中式渲染 shader 与实现方法,不是通用 Three.js 教程。