vibegame-edit
SolidIterate broadly on an existing game, on top of vibegame-build. Use when the user asks to change an existing game's art style, genre, or core rules. Not for local tuning such as numbers or game feel. Orchestrator only.
Install
Quality Score: 84/100
Skill Content
Details
- Author
- tettethu
- Repository
- tettethu/VibeGame
- Created
- 1 weeks ago
- Last Updated
- 2 days ago
- Language
- Python
- License
- Apache-2.0
Similar Skills
Semantically similar based on skill content — not just same category
vibegame-build
Run VibeGame's standard end-to-end game development workflow with reviewer gates. Use when the user wants to create a game from zero or evolve an existing game across multiple stages.
vibegame-start
Resume a VibeGame orchestrator session after vibegame start. Use at the beginning of a Claude or Codex session to inspect team runtime state, repair missing persistent members, load goal and GDD context, inspect tasks, and ask the user what to do next.
feature-edit
Use when an in-flight feature must change — scope shifts, an AC is refined, the plan evolves, a behavior is added or removed. Triggers — "/engineer.feature-edit", "change feature X to", "the ACs need updating", "revise the plan", "scope changed".