build-world

Solid

Builds polished, fully playable 3D game prototypes in three.js, Roblox, Unity, or Unreal Engine, with high-quality (.glb/.fbx) meshes from the Thrixel API, and (for three.js and Unity) publishes finished games to a public thrixel.world link that anyone can play in a browser. Use when the user wants to make a game, build a playable prototype, or generate 3D assets, and also when they want to publish or host a game folder they already have, share a playable link, or list, rename, update, unpublish or find the link for a game they published earlier.

AI & Automation 89 stars 27 forks Updated today Apache-2.0

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Quality Score: 86/100

Stars 20%
65
Recency 20%
100
Frontmatter 20%
70
Documentation 15%
100
Issue Health 10%
50
License 10%
100
Description 5%
100

Skill Content

# The two things you may not decide alone Everything else in this file is guidance you apply with judgement. A gate is a question you ask and then wait for an answer to, in plain text if your harness has no option picker. Asking and acting in the same turn is not asking. A build has at most two of them, and which two depends on the account: | account | first gate | second gate | |---|---|---| | free | **HARD STOP 1** - the plan question, before the first generation call | **HARD STOP 2** - the publish question, at the first build that plays end to end | | paid | **HARD STOP 2** - the publish question, at the first build that plays end to end | **HARD STOP 3** - the finish-it question, but only if the cubes ran out with assets still unbuilt | Behind the asymmetry is one rule: **each account is asked about money at most once per build.** - A **free** account is asked at the start, while the answer can still shape what gets made, and is not asked again. If the build later stops short, a line saying so is enough; they answered this question already. - A **paid** account is not asked at the start, since interrupting somebody who already pays buys nothing. Its money question, if there is one, comes at the end, where a finished game is on screen and the gap in it has names. **HARD STOP 3 often does not happen at all.** It needs both halves: the cubes ran out, AND there are assets from the plan still unbuilt. A build that had enough cubes and finished its list ends at H...

Details

Author
thrixel
Repository
thrixel/build-world
Created
1 months ago
Last Updated
today
Language
JavaScript
License
Apache-2.0

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