build-world

Solid

Build interactive 3D worlds with high-quality assets from Thrixel and your AI agent of choice.

plugin 89 stars 27 forks Updated today Apache-2.0

Install

Plugins install via a marketplace, in two steps.

Step 1
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Bundles

Everything this plugin ships — skills, agents, commands, hooks, and MCP servers it bundles.

Skills (5)

AI & Automation Solid

build-world

Builds polished, fully playable 3D game prototypes in three.js, Roblox, Unity, or Unreal Engine, with high-quality (.glb/.fbx) meshes from the Thrixel API, and (for three.js and Unity) publishes finished games to a public thrixel.world link that anyone can play in a browser. Use when the user wants to make a game, build a playable prototype, or generate 3D assets, and also when they want to publish or host a game folder they already have, share a playable link, or list, rename, update, unpublish or find the link for a game they published earlier.

89 Updated today
thrixel
AI & Automation Solid

create-toolset

Use this skill when authoring or extending an Unreal Engine toolset, a class of static, AI-callable functions registered with `ToolsetRegistry` and exposed through the unreal-mcp server. Trigger when the user wants to add, expose, or register a new tool method, create a new toolset, or extend an existing one such as `BlueprintTools`, `StaticMeshTools`, `ObjectTools`, `LevelTools`, or `MaterialTools`. Concrete triggers: 'add a tool to X', 'expose this via MCP', 'register a function so Claude/the agent can call it', 'wire this into the toolset registry', 'create a new toolset for Y', 'add a Python toolset', 'make this AI-callable'; adding a `static` method to a `*Tools.cpp/.h/.py` file; editing files under a `Toolsets/` folder; designing tool parameters, return types, or struct schemas for a toolset. SKIP for: invoking existing tools at runtime (use unreal-mcp instead), authoring an Agent Skill (use skill-authoring), generic refactors that happen to touch a toolset file but don't add or redesign a tool, or unre

89 Updated today
thrixel
AI & Automation Solid

skill-authoring

Use this skill when creating, editing, or reviewing an Unreal Engine Agent Skill, a named bundle of instructions registered with the unreal-mcp server (distinct from Claude Code's harness skills under `.claude/skills/`). Trigger when the user wants to add or change a skill that the in-editor agent will load. Concrete triggers: 'create a new Agent Skill', 'add a skill for X workflow', 'edit/update this skill', 'review my skill', 'make a Python skill class', 'create a skill UAsset', 'register a skill so Claude/an agent picks it up'; writing or editing a `SKILL.md` inside a UE plugin's `Skills/` or `Python/skills/` folder; defining a Python skill class registered with the skill registry; calling `CreateSkill`, `ListSkills`, or `GetSkills` MCP tools; designing a skill's name, description, or instruction body. SKIP for: authoring a toolset (use create-toolset), invoking an existing skill at runtime (use unreal-mcp), editing harness-level Claude Code skills under `.claude/skills/` or `~/.claude/skills/`, or generic

89 Updated today
thrixel
AI & Automation Solid

unreal-mcp

Use this skill to perform actions inside an Unreal Engine project via a live-editor MCP connection. Trigger when the user wants to change, query, or run something in their Unreal Engine project, not for conceptual or docs questions. Concrete triggers: spawn/move/duplicate/transform actors in a level, open a `.uproject`, add things around a PlayerStart, create or edit a Blueprint/Widget/Material/Niagara/Control Rig/Sequencer/Behavior Tree/GAS ability, read or write properties on actors (e.g. `bIsLocked` on `BP_DoorActor`), Live Coding recompile after editing C++ (`AActor`, `UMyComponent::Method`, `UPROPERTY`), or modify Static/Skeletal Mesh assets. Treat as Unreal context even without the word "Unreal": asset prefixes `BP_`, `WBP_`, `M_`, `MI_`, `NS_`, `CR_`, `SK_`, `SM_`, `ABP_`; UE C++ types/macros; `.uproject`; Content Browser; Outliner; PlayerStart; "in my game" plus UE signals. Skip for: pure conceptual/docs questions, Unity, Godot, or unrelated uses of "blueprint"/"sequencer"/"widget".

89 Updated today
thrixel
AI & Automation Solid

goal-to-game

Generates polished, fully playable 3D game prototypes in Unity or three.js, with high quality (.glb) meshes generated through the Thrixel API. Use when the user wants to make a game, build a playable prototype, or generate 3D assets.

59 Updated 1 months ago
thrixel

Quality Score: 65/100

Stars 20%
65
Recency 20%
100
Manifest 20%
0
Documentation 15%
0
Issue Health 10%
50
License 10%
100
Description 5%
100

Details

Author
thrixel
Repository
thrixel/build-world
Created
1 months ago
Last Updated
today
Language
JavaScript
License
Apache-2.0

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