steve-jobs-design-review

Solid

Review designs, products, and features with Steve Jobs' standards: ruthless simplicity, focus, and end-to-end excellence. Use when the user mentions "Steve Jobs review", "design review", "product review", "what would Steve do", "insanely great", "simplify this product", "too many features", "product taste", or "saying no". Also trigger when critiquing a UI, feature, or roadmap for focus and simplicity, when cutting scope to the essential, or when pressure-testing the complete experience from first run to daily use. Covers the simplicity audit, the no list, design-is-how-it-works, end-to-end experience ownership, demo culture, and a Jobs-style review protocol with binary verdicts. For visual design fundamentals, see refactoring-ui. For usability audits, see ux-heuristics. For detail polish, see microinteractions.

Web & Frontend 1,295 stars 135 forks Updated yesterday MIT

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70
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Issue Health 10%
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License 10%
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Description 5%
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Skill Content

# Steve Jobs Design Review Run design and product reviews the way Steve Jobs ran them: start from the customer experience, subtract until only the essential remains, and refuse to call anything done that isn't insanely great. ## Core Principle **"You've got to start with the customer experience and work backwards to the technology."** Review every product from what a customer sees, feels, and accomplishes — never from the feature list, the org chart, or the technology that happened to be available. And remember the standard: "Design is not just what it looks like and feels like. Design is how it works." ## Scoring **Goal: 10/10.** When reviewing a design, product, feature, or roadmap, rate it 0-10 against the principles below. State the current score, exactly what fails, and the specific cuts or fixes required to reach 10/10. There is no "pretty good" — anything below 10 is not done yet. ## Framework ### 1. Simplicity Is the Ultimate Sophistication **Core concept:** Simplicity is not the absence of features — it is complexity conquered. Keep subtracting until removing one more thing would break the product's purpose. **Why it works:** Every element a user must perceive, parse, or decide about taxes attention and erodes confidence. Simplicity that survives deep understanding of the problem feels inevitable; simplicity achieved by hiding things feels broken. **Key insights:** - "It takes a lot of hard work to make something simple, to truly understand the underlying c...

Details

Author
wondelai
Repository
wondelai/skills
Created
4 months ago
Last Updated
yesterday
Language
Shell
License
MIT

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