game-art-direction
Solid游戏美术与创意方向。把 GAME_DESIGN 转成策划级 ART_DIRECTION,定义可辨识视觉风格、镜头构图、世界与角色语法、功能性色光材质、界面反馈、运动与转场规格、声音方向和每个界面/模式的签名游戏时刻。用于判断游戏应该长什么样、制定游戏美术方向等需求。
Install
Quality Score: 86/100
Skill Content
Details
- Author
- worldwonderer
- Repository
- worldwonderer/novel-to-game
- Created
- 1 weeks ago
- Last Updated
- yesterday
- Language
- Python
- License
- MIT
Bundled in these plugins
Similar Skills
Semantically similar based on skill content — not just same category
game-world-design
游戏体验、系统与关卡策划。把选定概念收束为一份 GAME_DESIGN,定义玩家承诺、核心循环、世界响应、必要系统、关卡节奏、反馈、失败和可完整游玩的原型。用于设计游戏世界、深化玩法和关卡等需求。
game-build
游戏构建执行。把批准后的 GAME_DESIGN 与 ART_DIRECTION 压缩成最小 BUILD_BRIEF,交给当前编码智能体、Kimi K3、Claude Fable 5 或其他强模型实现可完整游玩的网页游戏原型,并通过真实运行和截图迭代。用于把批准的游戏方案实现成可运行游戏。
ui-design
Generate the visual and structural UI specification for a product, feature, page, or component from product goals and brand constraints. Use whenever the user asks for a UI design, mockup spec, screen layout, design tokens, component breakdown, state catalog, responsive rules, or accessibility treatment—even if the brief is just "design the screen for X," "build a UI for Y," "mock up the dashboard," "define the visual language," or "style the component." Covers information hierarchy, page layout, components, states, design tokens, color, typography, responsive behavior, accessibility, interaction notes, and handoff specs. Does not replace UX research, task flow, or information architecture—assume those are already decided or produced by `ux-design`.