adversarial-roleplay
FeaturedTactic: Construct detailed hostile persona, attack artifact from that persona's perspective, record successful attack paths for aggregation.
AI & Automation 378 stars
31 forks Updated 6 days ago Apache-2.0
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# Adversarial Roleplay Tactic
Deploy constructed hostile personas to attack the artifact from distinct motivational frames.
## Orchestration
1. **persona-construction** builds detailed adversary profile:
- Background and expertise domain
- Motivation for attacking (career incentive, resource competition, ideological)
- Known blind spots and biases of this persona type
- Preferred attack patterns
2. **attack-vector-generation** generates vectors specific to persona's expertise and motivation
3. **probe-execution** executes attacks while maintaining persona consistency
4. Successful attack paths recorded with persona attribution
5. Process repeats for each persona (budget-limited)
6. **finding-aggregation** cross-references findings across personas for convergent vulnerabilities
## Subagents Dispatched
- persona-construction (1 call per persona)
- attack-vector-generation (1 call per persona)
- probe-execution (N calls per persona, budget-limited)
- finding-aggregation (1 call at end, cross-persona)
## Termination Conditions
- All budgeted personas deployed and exhausted
- Convergent vulnerability found by 2+ personas (high-confidence finding)
- Single persona finds critical vulnerability (early report)
- Budget exhausted (report per-persona findings separately)
<!-- BEGIN available-tables (generated) -->
## Available SOPs
Optional, no fixed order; the final leaf is always a sop.
| SOP | When to use |
| --- | --- |
| attack-vector-generation | Generate sp...
Details
- Author
- yogsoth-ai
- Repository
- yogsoth-ai/de-anthropocentric-research-engine
- Created
- 6 months ago
- Last Updated
- 6 days ago
- Language
- HTML
- License
- Apache-2.0
Integrates with
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