motion-craft
SolidDesign GPU-accelerated animations with Web Animations API (WAAPI), Scroll-Driven Animations (ScrollTimeline/ViewTimeline), FLIP technique, easing systems, and accessibility (prefers-reduced-motion). Use when user asks to create animations, transitions, scroll effects, page transitions, or interactive motion for web UIs. Do NOT use for canvas-based animations (Three.js, PixiJS), video editing, or non-web (native mobile) motion design.
Install
Quality Score: 91/100
Skill Content
Details
- Author
- EliasOulkadi
- Repository
- EliasOulkadi/shokunin
- Created
- 1 months ago
- Last Updated
- yesterday
- Language
- HTML
- License
- MIT
Integrates with
Similar Skills
Semantically similar based on skill content — not just same category
ai-animation
Designs motion, transitions, and micro-interactions for UI components: spring animations, gestures, easing, staggers — taste-driven detail compounding. Trigger for 'animate this', 'add transitions', 'micro-interactions for', 'gesture design', 'swipe to dismiss', 'easing for this', 'stagger the'. Not for design systems; use /ai-design instead. Not for visual art; use /ai-visual instead. Not for testing animation code; use /ai-test instead.
080104-motion-animation
Motion design and animation: timing, easing, spring physics, micro-interactions, reduced motion, and performance for frontend interfaces.
animations
Authors performant web animations CSS-first AND brainstorms the right feedback for an interaction via a verb-to-motion catalog. Covers GPU-safe properties, modern primitives (@starting-style, interpolate-size), View Transitions, scroll-driven timelines, state-choreography morphs, React state (Motion, AnimatePresence), advanced effects (Liquid Glass, glow, 3D tilt), external engines (Lottie, Rive), React Three Fiber, prefers-reduced-motion, AND perceived performance (skeleton loaders, optimistic UI, loader floor, predictive prefetch, stale-while-revalidate). Use when building transitions, hover effects, route changes, when an animation feels janky, when deciding what feedback an interaction should have, or when the app needs to feel snappier. Triggers on "animate this", "fade in", "hover effect", "liquid glass", "lottie", "rive", "ideal feedback", "how should X feel", "skeleton loader", "perceived performance", "feel faster", "optimistic UI", "/animations".