profiler-get-status

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Return the Unity profiler's current enabled state, active modules, max-used memory, and platform support flag. Read-only.

AI & Automation 2,976 stars 277 forks Updated today Apache-2.0

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Skill Content

# Profiler / Get Status Snapshots `UnityEngine.Profiling.Profiler` state and returns it in a single response. ## Fields - `ProfilerEnabled` — `Profiler.enabled`. - `ActiveModules` — names of modules this wrapper considers enabled (local bookkeeping). - `MaxUsedMemoryMB` — `Profiler.maxUsedMemory / 1048576f`. - `Supported` — `Profiler.supported`. ## Behavior Uses only built-in Unity APIs. No external Unity package is required. ## How to Call ```bash unity-mcp-cli run-tool profiler-get-status --input '{ "nothing": "string_value" }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool profiler-get-status --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool profiler-get-status --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `nothing` | `string` | No | | ### Input JSON Schema ```json { "type": "object", "properties": { "nothing": { "type": "string" } } } ``` ## Output ### Output JSON Schema ```json { "type": "object", "properties": { "result": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor....

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Author
IvanMurzak
Repository
IvanMurzak/Unity-MCP
Created
1 years ago
Last Updated
today
Language
C#
License
Apache-2.0

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