profiler-get-status
FeaturedReturn the Unity profiler's current enabled state, active modules, max-used memory, and platform support flag. Read-only.
AI & Automation 3,680 stars
331 forks Updated today Apache-2.0
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Skill Content
# Profiler / Get Status
Snapshots `UnityEngine.Profiling.Profiler` state and returns it in a single response.
## Fields
- `ProfilerEnabled` — `Profiler.enabled`.
- `ActiveModules` — names of modules this wrapper considers enabled (local bookkeeping).
- `MaxUsedMemoryMB` — `Profiler.maxUsedMemory / 1048576f`.
- `Supported` — `Profiler.supported`.
## Behavior
Uses only built-in Unity APIs. No external Unity package is required.
## How to Call
```bash
unity-mcp-cli run-tool profiler-get-status --input '{
"nothing": "string_value"
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool profiler-get-status --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool profiler-get-status --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `nothing` | `string` | No | |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"nothing": {
"type": "string"
}
}
}
```
## Output
### Output JSON Schema
```json
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor....
Details
- Author
- IvanMurzak
- Repository
- IvanMurzak/Unity-MCP
- Created
- 1 years ago
- Last Updated
- today
- Language
- C#
- License
- Apache-2.0
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