higgsfield-audio

Featured

Use when the user asks about audio in Higgsfield videos, needs to add dialogue or lip-sync, wants sound effects or ambient sound in generated video, asks about music or BGM in output, or is using any audio-capable model (Kling 3.0, Seedance 1.5 Pro, Seedance 2.0, Veo 3/3.1, Grok Imagine Video). Also use when the user's prompt would benefit from audio direction but they haven't mentioned it. Also use when the user wants standalone audio — a soundtrack, ambience bed, multi-speaker scene audio (Seed Audio 1.0), or text-to-speech voiceover.

AI & Automation 530 stars 96 forks Updated 2 weeks ago MIT

Install

View on GitHub

Quality Score: 92/100

Stars 20%
91
Recency 20%
90
Frontmatter 20%
70
Documentation 15%
100
Issue Health 10%
50
License 10%
100
Description 5%
100

Skill Content

# Higgsfield Audio Prompting Guide ## QUICK FACTS *Routing aids — read the linked sections for the full rules.* - Native-joint audio models: Kling 3.0, Seedance 2.0 / 1.5 Pro, Veo 3/3.1, Grok — all others add audio in post [→](#which-models-support-audio) - Four layers to consider per prompt: Dialogue / SFX / Ambient / BGM [→](#the-four-audio-layers) - Lip-sync is the most failure-prone feature: 3–8s clips, MCU framing, one speaking face, locked camera, no head-motion tokens; per-language sync-word budgets are FIELD-reported [→](#lip-sync-rules) - **Seedance 2.0 `@Audio1` is a conditioning INPUT** — beat sync, the `[AUDIO: Xs]` script block, and the first-15s extraction trap [→](#audio-as-a-conditioning-input-seedance-20-audio1) - Scope an audio reference like an image one: name the property that rides, the property that must NOT, and where the excluded one comes from instead [→](#scope-an-audio-reference-say-which-property-rides) - Multi-clip assembly: one master track · cuts land on musical punctuation, never inside a sung vowel (ECU mouth-match is the one exception) · unified grain + LUT masks batch color drift [→](#cutting-to-music-assembling-separately-generated-clips-on-one-track) - Cinema Studio 3.0 native joint audio (SCELA): describe audio as a separate section; specific foley beats generic moods [→](#cinema-studio-30-audio-businessteam-plan) - **Seed Audio 1.0** (`seed_audio`, standalone) = whole-scene audio in ONE pass — multi-speaker dialogue + music + SFX + ambi...

Details

Author
OSideMedia
Repository
OSideMedia/higgsfield-ai-prompt-skill
Created
6 months ago
Last Updated
2 weeks ago
Language
Python
License
MIT

Similar Skills

Semantically similar based on skill content — not just same category