archer

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Shape a Jev Archer range (target speed, bullseye size, shots), then verify Jev plants the slow targets and leaks the fast ones.

AI & Automation 957 stars 79 forks Updated today MIT

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Skill Content

# Craft — Jev Archer Jev Archer is a 1-D tracking game: a target slides across a line and Jev nudges the aim to track it, releasing an arrow every window. The craft is curating the target speed and the bullseye size into a range that shows a real decision loop — Jev plants the slow ones and leaks the fast ones. ## The decision loop Each tick the viewer gives Jev its current read: the aim x, the target x, and how many ticks until the arrow releases. Jev answers one Choice: ``` Which way do you nudge the aim this tick? LEFT_FAST / LEFT / HOLD / RIGHT / RIGHT_FAST ``` The mock reads the same lines and nudges toward the target. The physics — how far the target slides per tick and how precise the bullseye is — is what makes it hard or easy, not randomness. ## Reading and shaping the range ```jsonc { "speed": 0.6, // target slides this many slots per tick "bullHalf": 1.0, // half of the bullseye in slots when the arrow releases "targetWidth": 24, // range width in slots "shots": 16, // arrows in the session "style": "track the target" } ``` - **`speed` is the honest limit.** At `0.4–0.6` the target slides less than the aim corrects in one tick, so Jev stays glued and it's nearly a clean day. Past ~`1.2` the target outruns the aim each tick, the aim trails, and the arrow releases off-center. - **`bullHalf` is the precision knob.** Tight (`0.4`) demands the aim land within a whisker; wide (`1.5+`) lets Jev string clean days together. - **`styl...

Details

Author
autonomous-ai
Repository
autonomous-ai/openharness
Created
1 months ago
Last Updated
today
Language
C
License
MIT

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