archer
FeaturedShape a Jev Archer range (target speed, bullseye size, shots), then verify Jev plants the slow targets and leaks the fast ones.
AI & Automation 957 stars
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Skill Content
# Craft — Jev Archer
Jev Archer is a 1-D tracking game: a target slides across a line and Jev nudges the aim to track it,
releasing an arrow every window. The craft is curating the target speed and the bullseye size into a
range that shows a real decision loop — Jev plants the slow ones and leaks the fast ones.
## The decision loop
Each tick the viewer gives Jev its current read: the aim x, the target x, and how many ticks until
the arrow releases. Jev answers one Choice:
```
Which way do you nudge the aim this tick? LEFT_FAST / LEFT / HOLD / RIGHT / RIGHT_FAST
```
The mock reads the same lines and nudges toward the target. The physics — how far the target slides
per tick and how precise the bullseye is — is what makes it hard or easy, not randomness.
## Reading and shaping the range
```jsonc
{
"speed": 0.6, // target slides this many slots per tick
"bullHalf": 1.0, // half of the bullseye in slots when the arrow releases
"targetWidth": 24, // range width in slots
"shots": 16, // arrows in the session
"style": "track the target"
}
```
- **`speed` is the honest limit.** At `0.4–0.6` the target slides less than the aim corrects in one
tick, so Jev stays glued and it's nearly a clean day. Past ~`1.2` the target outruns the aim each
tick, the aim trails, and the arrow releases off-center.
- **`bullHalf` is the precision knob.** Tight (`0.4`) demands the aim land within a whisker; wide
(`1.5+`) lets Jev string clean days together.
- **`styl...
Details
- Author
- autonomous-ai
- Repository
- autonomous-ai/openharness
- Created
- 1 months ago
- Last Updated
- today
- Language
- C
- License
- MIT
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