catcher
FeaturedShape a Jev Catcher session (fall time, glove reach, field width), then verify Jev catches the slow pop flies and drops the fast ones.
AI & Automation 957 stars
79 forks Updated today MIT
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Skill Content
# Catching the field
The skill for building `catcher.json` pieces. On the left, Jev is the fielder guarding the outfield:
balls pop up at random spots and fall, and every tick Jev reads the glove's position and the next
ball's landing spot and slides the glove to catch it. A catch needs the glove under the ball when it
lands **within reach** of the landing spot; otherwise the ball drops.
The difficulty **falls** to two dials:
- **`fallTicks`** — how many ticks a ball takes to come down. This is the main dial. Fewer ticks
means the ball drops faster, leaving Jev less time to cross the field — so at low `fallTicks` Jev
physically can't get there in time and the drops pile up.
- **`gloveReach`** — how close the glove must be to the landing spot to make the catch (the reach
radius). Tighter reach means Jev has to be precise, not just near.
Crank `fallTicks` down (or shrink `gloveReach`) and Jev's glove can't keep up and it leaks balls;
the honest physical slew limit is the difficulty, not random noise. This is the general recipe for
this harness: **make the ball fall too fast to chase, and Jev's misses read as Jev's limit.**
## Craft
- **Curate a catching mood.** Default `fallTicks` ~`10` (reach `1.6`) is crisp and frequently clean.
Drop `fallTicks` to `7` and Jev leaks; to `5` or below it's a rain of drops. Raise `fallTicks` to
`13+` for a leisurely, near-perfect session.
- **Tension by reach.** A tight `gloveReach` (`0.5`, say) makes Jev read the landing spot *e...
Details
- Author
- autonomous-ai
- Repository
- autonomous-ai/openharness
- Created
- 1 months ago
- Last Updated
- today
- Language
- C
- License
- MIT
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