game-asset-generator

Featured

Deterministic palette/matrix pixel art (not AI). Use for procedural tile art, color-quantized output, matrix sprites.

AI & Automation 419 stars 44 forks Updated 2 days ago MIT

Install

View on GitHub

Quality Score: 95/100

Stars 20%
87
Recency 20%
100
Frontmatter 20%
70
Documentation 15%
100
Issue Health 10%
80
License 10%
100
Description 5%
100

Skill Content

# Game Asset Generator Skill ## Overview This skill generates game-ready assets (3D models, Gaussian Splat environments, 2D sprites, images/textures) using AI APIs and free asset sources. It follows a three-phase workflow: DETECT the asset type -> GENERATE via the appropriate API or source -> INTEGRATE into the game. Only the relevant reference is loaded per task -- do not load all references upfront. **Scope**: Use for AI-generated 3D models, world environments, pixel art sprites, concept art, textures, and sourcing free pre-built assets. Keep game engine scripting, physics, game loop logic, and shader authoring in `threejs-builder` after asset generation. --- ## Phase 1: DETECT **Goal**: Identify the asset type from the request and load the single corresponding reference. **Step 1: Classify the request** | Signal in request | Asset Type | Reference to load | |-------------------|-----------|-------------------| | "3D model", "character model", "generate model", GLB, mesh, rig, animate, humanoid | **3D Model** | `references/meshyai.md` | | "environment", "world", "scene background", "gaussian splat", "splat", volumetric | **Environment** | `references/worldlabs.md` | | "sprite", "pixel art", "2D character", "tile", "tileset", canvas sprite | **2D Sprite** | `references/pixel-art-sprites.md` | | "image", "texture", "concept art", "icon", "generate image", chroma key | **Image / Texture** | `references/fal-ai-image.md` | | No API key available, "free asset", "find mode...

Details

Author
notque
Repository
notque/vexjoy-agent
Created
5 months ago
Last Updated
2 days ago
Language
Python
License
MIT

Similar Skills

Semantically similar based on skill content — not just same category

AI & Automation Listed

asset-creator

Generate consistent pixel art game assets using AI image generation + meta-prompting for style lock + HSL chroma-key background removal. Produces transparent PNGs ready for PixiJS, Phaser, or any 2D game engine. Use when building pixel art games, creating game sprites, generating isometric assets, making character sprites, or when user says "create asset", "generate sprite", "make game art", "pixel art asset", or "에셋 만들어".

1 Updated today
fysoul17
AI & Automation Listed

ai-asset-generation

Produce ONE AI asset (image / video / audio / 3D) via a generation MCP (fal.ai, etc.) — the call + save layer: discover provider, pick model, read schema, disclose cost, build the prompt, run + poll, and import the file with provenance. Also owns the two universal video invariants: no in-video text, native audio on. The realism-image craft and the physical-action/FLF craft live in their own skills (realistic-image-generation, physical-action-video); the keyframe→clip WORKFLOW belongs to the Storyboard.

2 Updated 5 days ago
Nagellabs
AI & Automation Listed

game-image-generation-rules

Plan, generate, inspect, vision-evaluate, refine, and package images and visual assets for game development through a backend-agnostic production loop. Use for PNG or SVG props, icons, characters, environments, tiles, UI, HUD/gameplay screens, VFX, transparent cutouts, concept or worldbuilding boards, sprite sheets, static sprite collections, or animation frames; especially when the task needs batch generation, native prompts or ComfyUI/Stable Diffusion Danbooru tags, reference consistency, background removal, format validation, or iterative quality scoring. This skill orchestrates available image, image-edit, vision, SVG, MCP, local, and host-native tools without requiring a specific generator.

68 Updated 2 weeks ago
Yuki001