game-asset-generator

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Deterministic palette/matrix pixel art (not AI). Use for procedural tile art, color-quantized output, matrix sprites.

AI & Automation 412 stars 42 forks Updated 2 days ago MIT

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Quality Score: 96/100

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87
Recency 20%
100
Frontmatter 20%
70
Documentation 15%
100
Issue Health 10%
50
License 10%
100
Description 5%
100

Skill Content

# Game Asset Generator Skill ## Overview This skill generates game-ready assets (3D models, Gaussian Splat environments, 2D sprites, images/textures) using AI APIs and free asset sources. It follows a three-phase workflow: DETECT the asset type -> GENERATE via the appropriate API or source -> INTEGRATE into the game. Only the relevant reference is loaded per task -- do not load all references upfront. **Scope**: Use for AI-generated 3D models, world environments, pixel art sprites, concept art, textures, and sourcing free pre-built assets. Keep game engine scripting, physics, game loop logic, and shader authoring in `threejs-builder` after asset generation. --- ## Phase 1: DETECT **Goal**: Identify the asset type from the request and load the single corresponding reference. **Step 1: Classify the request** | Signal in request | Asset Type | Reference to load | |-------------------|-----------|-------------------| | "3D model", "character model", "generate model", GLB, mesh, rig, animate, humanoid | **3D Model** | `references/meshyai.md` | | "environment", "world", "scene background", "gaussian splat", "splat", volumetric | **Environment** | `references/worldlabs.md` | | "sprite", "pixel art", "2D character", "tile", "tileset", canvas sprite | **2D Sprite** | `references/pixel-art-sprites.md` | | "image", "texture", "concept art", "icon", "generate image", chroma key | **Image / Texture** | `references/fal-ai-image.md` | | No API key available, "free asset", "find mode...

Details

Author
notque
Repository
notque/vexjoy-agent
Created
4 months ago
Last Updated
2 days ago
Language
Python
License
MIT

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