← All creators

tykisgod

User

The control plane for game-dev agents — close the loop with verified compile, test, and cross-model review across Unity, Godot, Unreal, and S&box. Lifecycle-aware /qq:go routing, 26 /qq:* slash commands. Claude Code-first, agent-agnostic via HTTP and MCP.

26 indexed · 0 Featured · 11 stars · avg score 70
Prolific

Categories

Indexed Skills (26)

Code & Development Listed

add-tests

Author Unity EditMode, PlayMode, or regression tests for the current change without conflating that with test execution.

11 Updated 2 weeks ago
tykisgod
Code & Development Listed

best-practice

Quick Unity best-practice check — run after editing C# files to catch anti-patterns, performance issues, and runtime safety problems.

11 Updated 2 weeks ago
tykisgod
Code & Development Listed

bootstrap

Decompose a high-level game vision (pillars + rules + references) into executable epics, then orchestrate the full qq pipeline for each. Use when starting a new project, bootstrapping a prototype from a pitch, or breaking a large initiative into parallel workstreams.

11 Updated 2 weeks ago
tykisgod
Code & Development Listed

brief

Compare the current branch against develop and generate two review documents: architecture change diagram + PR review checklist.

11 Updated 2 weeks ago
tykisgod
Code & Development Listed

claude-code-review

Deep code review via Claude subagent — reviews uncommitted changes by default, loops until no critical issues remain. Use after /qq:test passes, before /qq:commit-push.

11 Updated 2 weeks ago
tykisgod
Code & Development Listed

claude-plan-review

Send a design document to a Claude subagent for review, then revise the document based on findings. Automatically loops until no critical issues remain or 5 rounds are complete.

11 Updated 2 weeks ago
tykisgod
Code & Development Listed

codex-code-review

Cross-model code review via Codex CLI — reviews uncommitted changes by default, loops until no critical issues remain. Use after /qq:test passes, before /qq:commit-push.

11 Updated 2 weeks ago
tykisgod
Code & Development Listed

codex-plan-review

Send a design document to Codex CLI for review, then revise the document based on the findings. Automatically loops until no critical issues remain or 5 rounds are completed.

11 Updated 2 weeks ago
tykisgod
Code & Development Listed

commit-push

Batch commit all uncommitted changes and push to the remote repository.

11 Updated 2 weeks ago
tykisgod
Code & Development Listed

deps

Analyze .asmdef dependency relationships — Mermaid graph + dependency matrix + issue detection.

11 Updated 2 weeks ago
tykisgod
Code & Development Listed

design

Write a game design document from a one-liner, rough draft, or feature discussion. Outputs a structured design doc ready for /qq:plan. Use when starting a new feature, fleshing out a game idea, or documenting a design before implementation.

11 Updated 2 weeks ago
tykisgod
Code & Development Listed

doc-drift

Compare design documents against actual code/config, find inconsistencies, and output a prioritized attention list.

11 Updated 2 weeks ago
tykisgod
Code & Development Listed

doc-sync

Local on-demand doc-sync: detect doc↔code drift, draft the reconciling updates (anchors + prose), present them as a reviewable diff, and land only what the human approves. Goes beyond qq:doc-drift's report-only by closing the loop — but never auto-commits and never touches code.

11 Updated 2 weeks ago
tykisgod
Code & Development Listed

doc-tidy

Scan the repo for scattered documentation files, analyze organization issues, and output cleanup recommendations. Analysis only — no changes made.

11 Updated 2 weeks ago
tykisgod
Code & Development Listed

execute

Smart implementation — read a plan, execute step by step with auto-compilation, subagent dispatch for large tasks, and checkpoint-based resume.

11 Updated 2 weeks ago
tykisgod
Code & Development Listed

go

Entry point — detect where you are in the dev workflow and guide you to the right next step.

11 Updated 2 weeks ago
tykisgod
Code & Development Listed

plan

Generate a technical implementation plan from a game design document or a brief description. Outputs architecture, interfaces, ordered steps with file paths.

11 Updated 2 weeks ago
tykisgod
Code & Development Listed

self-review

Review changes from the most recent interaction (skills, configs, settings, and other lightweight changes) for quality and consistency.

11 Updated 2 weeks ago
tykisgod
Code & Development Listed

timeline

Group the current branch's commit history into semantic phases along a timeline, and generate two review documents: architecture evolution + code review.

11 Updated 2 weeks ago
tykisgod
Code & Development Listed

changes

Summarize all changes Claude Code made during this conversation.

11 Updated 2 weeks ago
tykisgod
Code & Development Listed

design-research

Search for how other games solve a specific design problem — game loops, mechanics, systems, progression, economy. Returns a comparison of 2-4 reference games with what to borrow. Use when designing a new feature, exploring game mechanics, or looking for design inspiration before writing a design doc.

11 Updated 2 weeks ago
tykisgod
AI & Automation Listed

explain

Explain the architecture and logic of a specified module or design in plain, approachable language.

11 Updated 2 weeks ago
tykisgod
Code & Development Listed

full-brief

Composite command: run /qq:brief and /qq:timeline in parallel, generating a complete PR review package.

11 Updated 2 weeks ago
tykisgod
Code & Development Listed

grandma

Explain technical concepts using everyday analogies that a grandma or 5-year-old could understand.

11 Updated 2 weeks ago
tykisgod
Code & Development Listed

post-design-review

Review a game design document from an implementer's perspective — check self-consistency, playability, buildability, and codebase gaps. Use after writing a design doc, or when you want to validate an existing design against the current codebase.

11 Updated 2 weeks ago
tykisgod
Code & Development Listed

tech-research

Search GitHub, Stack Overflow, and technical blogs for solutions to a technical implementation problem. Returns a comparative analysis with a recommendation. Use when facing a technical decision, choosing a library, or looking for proven patterns in similar projects.

11 Updated 2 weeks ago
tykisgod

Bio shown is the top-scored skill's repo description as a fallback — real GitHub bios land in a future update.