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Yuki001

User

My personal agent skill repository, primarily focused on game development.

11 indexed · 0 Featured · 40 stars · avg score 77
Prolific

Categories

Indexed Skills (11)

AI & Automation Solid

gat-brainstorm

Brainstorm a game idea through one-question-at-a-time designer interviews. Produces game.md, systems-index.md, and art-direction.md, or runs as discussion-only.

40 Updated today
Yuki001
Web & Frontend Solid

gat-design

Design one system within a specific milestone's scope: write the milestone-scoped system GDD, content data, and system art doc, and update the milestone brief's progress. Requires a mandatory milestone argument.

40 Updated today
Yuki001
Web & Frontend Solid

gat-milestone

Plan milestone slices from overview + narrative alone (no system GDDs required), create per-milestone directory skeletons and briefs, and write gat/milestone/milestone.md. Runs before per-system design. Stops before technical design, task breakdown, or implementation.

40 Updated today
Yuki001
Web & Frontend Solid

gat-story

Develop game story and narrative through one-question-at-a-time writer interviews. Produces narrative docs under gat/narrative/ or runs as discussion-only. Use when the user wants story, plot, lore, worldbuilding, characters, quests, dialogue, narrative tone, or authored story content for a GAT game.

40 Updated today
Yuki001
AI & Automation Solid

gat-workflow-start

Inspect the repo state and show a status panel across all milestones, recommending the earliest actionable next step in the workflow.

40 Updated today
Yuki001
Web & Frontend Solid

animation-shader

READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilToon, Poiyomi, UTS2, RToon, SToon, and ToonShadingCollection. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.

40 Updated today
Yuki001
AI & Automation Listed

game-architect

READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contains paradigm selection guides (DDD / Data-Driven / Prototype), system-specific design references, and mixing strategies. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.

40 Updated today
Yuki001
AI & Automation Listed

oop-ddd-ai-coding-constraints

Enforce OOP and DDD engineering constraints for C# and TypeScript game development. Use when implementing, refactoring, reviewing, or verifying gameplay systems, domain-controlled engine-view wrappers, domain models, aggregates, application services, repositories, public APIs, or Context-based shared dependencies. Preserve encapsulation, avoid test-only production hooks, unit-test only engine-agnostic leaf logic, and verify integrated behavior by running the real engine.

40 Updated today
Yuki001
API & Backend Listed

openrouter-image-generate

Generate images through OpenRouter's dedicated Image API. Use this skill whenever the user wants to create, render, generate, or save images with OpenRouter, including text-to-image, image-to-image/reference images, choosing OpenRouter image models, listing image models, setting resolution/aspect ratio/quality/output format, or passing provider-specific image options. Prefer the bundled Python script so API options are passed explicitly as command-line arguments instead of hand-written ad hoc curl requests.

40 Updated today
Yuki001
AI & Automation Listed

generic-image-generation-rules

Plan, generate, inspect, vision-evaluate, refine, and package images and visual assets for game development through a backend-agnostic production loop. Use for PNG or SVG props, icons, characters, environments, tiles, UI, VFX, transparent cutouts, concept sheets, sprite sheets, or animation frames; especially when the task needs batch generation, native prompts or ComfyUI/Stable Diffusion Danbooru tags, reference consistency, background removal, format validation, or iterative quality scoring. This skill orchestrates available image, image-edit, vision, SVG, MCP, local, and host-native tools without requiring a specific generator.

40 Updated today
Yuki001
AI & Automation Listed

game-image-generation-rules

Plan, generate, inspect, vision-evaluate, refine, and package images and visual assets for game development through a backend-agnostic production loop. Use for PNG or SVG props, icons, characters, environments, tiles, UI, VFX, transparent cutouts, concept sheets, sprite sheets, or animation frames; especially when the task needs batch generation, native prompts or ComfyUI/Stable Diffusion Danbooru tags, reference consistency, background removal, format validation, or iterative quality scoring. This skill orchestrates available image, image-edit, vision, SVG, MCP, local, and host-native tools without requiring a specific generator.

40 Updated today
Yuki001

Bio shown is the top-scored skill's repo description as a fallback — real GitHub bios land in a future update.